Paul Wheeler - Showreel 2008 from pual75 on Vimeo.
Paul Victor Wheeler
07852 310 957 / email@example.com
Animation Showreel: http://pwshowreel2008.blogspot.com
I'm a creative, ambitious and motivated individual, with a proven ability to learn and apply new skills, teach difficult concepts, and communicate well with colleagues or students. I always work individually or as part of a team to produce work of the highest standard.
- M-IS February 2008 – February 2009
3D Artist – Pre-visualising Marketing tools and trade exhibition spaces from CAD using 3D Studio Max and rendering in Mental Ray. Currently creating 3D Assets and animation as part of an interactive for the Royal Navy.
- Bullngate November 2007
3D Artist – 6 days working on an intro shot for a corporate DVD. Incorporating 2D elements into a 3D environment I modelled and animated all 3D elements, as well as lighting and rendering the scene to a tight deadline.
- Picasso Pictures September 2007
3D Artist – Worked as a freelancer for 2 days on a pitch, modelling, lighting, and texturing electronic components in 3D studio Max for directorial team FAQ.
- The Digital Knowledge Exchange, Nov 2004 – Aug 2006
Researcher – A role with the shared focus of research in the field of serious computer gaming and the development of animation and games using Flash and 3DS Max for clients.
and Media Jan 2005 – Nov 2005 Schoolof Arts
Part Time Lecturer – Tutored groups in 3D Studio Max for modelling and animation. This course outlined the basics of the use of 3D software for complete novices and showed them how to achieve basic modelling, texturing, lighting and animation.
Aug 2004 – Apr 2005 Digital City
- The VR Centre Nov 2000 – Nov 2004
Senior VR Developer – Developed realtime models, animations and applications for commercial, in-house and university projects. I worked for a variety of business sectors, primarily 3D modelling, programming and scripting using various software.
- School of Computing and Mathematics Mar 2001 – May 2001
Part Time Lecturer – I took tutorial groups twice a, teaching the use of Softimage 3.9. Areas covered were modelling texturing and lighting as well as simple animation such as walk cycles.
- 5D Ltd,
Waterloo, Summer 1999 London
Intern – I worked as an Intern on my final project for my Msc, which detailed research into the Active Contours or “Snakes” algorithm and its use as a selection tool. I built an application in OpenGL, which could load .TGA files and save out the selection.
3DS Max, Character Studio, Mental Ray, Maya, Photoshop, After Effects, Premiere, Audition, Combustion, Flash, Character Animation, Character Rigging, Modelling for realtime rendering.
- Post Graduate Diploma in Character Animation. Central Saint Martins College of Art and Design,
- Msc Computer Aided Graphics and technology Applications (CAGTA).
- BA Hons 2:1 Fine Art (Sculpture).
Universityof Humbersideand , Hull Lincolnshire
- Distinction gained in Foundation Art. Queen Elizabeth SFC,
- Two grade A passes at Advanced Level in Modern History and Art.
One grade B pass in Advanced Level English Literature.
Queen Elizabeth SFC,
- Nine GCSEs
Date of Birth:
Interests: Art, Animation, Comic Books, Music (I play bass and guitar), Cookery.
References: Available on request
Work since my Diploma
Work created on my post graduate diploma